Civilization 3 - Conquests scenario:

Age of Imperialism - 1903 A.D.

Version 2.0


Scenario by Sebastian Melde, sebastian.melde@simpathy.de

Based on Wernazuma's world map (you can find it at http://apolyton.net/)


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It's 1903 A.D.: Almost the entire planet has been conquered by the 
aggressive imperialistic powers, and they now strife for world domination. 
Which of them will be successful? Will the few uncolonized nations remain? Will 
their agrressive nationalism drive the imperial powers into a world war?


The scenario is relatively large, it's based on a 260x160 world map, and there are
16 different civilizations. This causes it to be relatively slow on some computers, 
especially the initial loading of the scenario, while the game itself is much faster
after it has once been loaded.
I've tested it on a AMD Athlon 1,8GHz/512MB RAM, where it takes about 14 minutes to 
initially load the scenario. Maybe it will be unpleasantly slow on slower computers.


The victory conditions diplomacy and culture are disabled, but besides that, the 
original C3C game rules are not changed. The scenario has no time limit and no technologies
were disabled. There are no new units, improvements, etc. Corruption is set to 40% at
the easiest difficulty level, and increases by 10% with every next level.


I've tried to reflect the time of Imperialism in 1903 as accurate as possible. But for
the sake of playing speed, I've had to unite some civs, for that there are only 16 civs
in the game, as well as I've changed some details for the sake of better balanced gameplay.

I hope you will enjoy the scenario. For any questions or suggestions, feel free mailing me! :)

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Modifications in Version 1.1:

- Technological advances take much longer now to be researched.
- There are more turns per year now (four until the end of 1918, then six/year).

That has been changed in order to put more emphasis on the actual "age of imperialism", instead 
of leaving it too soon by developing modern advances, and in order to fix the inaccurately rapidly 
progressing technology in the game in general.

- Favorite and shunned governments of some civs have been modified (the Netherlands and France's 
shunned government is Fascism now, f.e.).

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Modifications in Version 2.0:

- Two of the civs which had previously been bunched up with other civs are seperate now: "Scandinavia" 
and "Venezuela/Columbia/Peru". 

- The colours of some civs have been changed (the Ottomans f.e., in order to distinguish them better
from the British)

- The spelling of several cities has been corrected to standard English names